ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. #Gw2 directx 11 beta fulli've noticed in my overlay that on DX9, both GPU (RTX 2070 Supers) spin up past max GPU clocks, (1950 MHz) but on DX11 only the main GPU spins up to full clocks, the second GPU just idle at 350 hertz. Edit: if it is directX 11.1 (feature level) I am F&ed as I only have 11.0 on laptop. Nvidia still supports SLI on DX9 (an old profile in their drivers) but NOT on DX11. Also on low spec that have directX 11 is a major blessing. The game really struggles on new PCs and it is so weird. #Gw2 directx 11 beta updateReShade features its very own shading language and compiler, called ReShade FX. GW2 having directX 11 update will be the best update ever. NET Framework 4.6.2 or higher installed is required. #Gw2 directx 11 beta driverI'm going to have to say this a software or driver problem Windows 7 supports DX11 but only partially supports DX11.1 i5 - 11400 ram 16gb M. #Gw2 directx 11 beta PcMuch more can be said beyond frame rates, but they are probably the single metric most users will be familiar with.ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. This is a new pc I built that's running windows 11 beta, just used my old gpu cause of prices at the moment. Dx11 will make a very clear difference for the users who aren't still on the same hardware they were using when GW2 first came out, both in frame rates and, perhaps more importantly, in consistency of frame rates. Meanwhile, I watch a bunch of people here who have never coded anything for dx/ogl running their mouths like they have something sage to offer. Guild Wars 2 on NVIDIA Geforce RTX 3060 ti with AMD Ry1080p Benchmark & FPS Test Resolution : 1920 x 1080, 60HzRecording Software NVIDIA GeForce E. DirectX 11 Beta edit Fixed a client crash. Legendary items newly added to your Legendary Armory while a beta event is in progress will not be usable by beta characters during that beta event. The performance and consistency gain is nearly universal when implemented on more modern hardware. Beta characters have access to a copy of your account's Legendary Armory. In the case of alliances, the glossary is pretty much familiar to everyone - this is the system that will allow for a better semblance of organisation in the massive fights between the worlds. In addition to having played games that previously made a jump in API version, I have also coded wrappers to help games bridge between API versions, similar to how d912pxy works. Guild Wars 2 players are waiting for the next batch of content but also two features that have been constantly requested for years - alliances and multithreading. Note: project will be achived when guild wars 2 dx11 beta ends. Once the conversion was made, many other techniques for improving performance became possible to implement, which only widened the gap. put arc-check-11.py in the Guildwars 2 directory - not the bin64 directory remove version of d3d9.dll in bin64 if. Guild Wars 2 Texture ModsGuild Wars 2 Elemental Dragon Swords Turkish Translation. I cannot overstate how big a difference a new API can make when it comes to graphics (both possibilities and capabilities). I also play another game, PlanetSide2, which was dx9 and converted to dx11 on a shoestring, bankruptcy budget. Dx11 has many features that will allow for dramatically increased performance (+20-50%), and even the simple act of conversion will allow certain computers to see an immediate gain with modern hardware. Most of the people who are posting that dx11 won't make a major difference have no idea what they are talking about and are simply parroting devs who don't want to get hopes up unrealistically for people still on older hardware.
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